Showing posts with label Source. Show all posts
Showing posts with label Source. Show all posts

Tuesday, 25 June 2013

Samsung Unleashes Kernel Source Code for Galaxy S 4 Active and Galaxy Note 8.0 LTE

samsung-logo

Samsung recently released the kernel source code for two of its newest devices: the Galaxy S 4 Active and the Galaxy Note 8.0 LTE. The source code will allow developers create custom ROMs for all of you flash-happy owners.
Both devices were released as AT&T exclusives last friday, each welcomed entries to the carrier’s lineup. The Galaxy S 4 Active rocks a majority of its Active-less brother, but ships with a tweaked and ruggedized design that’s both water and dust resistant. The Galaxy Note 8 LTE is exactly what it sounds like – An 8-inch tablet from the Note family, meaning it ships with an S-Pen and all of the expected features that you’d expect from the Note line of devices.
If you’re an owner of one of these two devices, you have a little more time to wait, as developers need some time to do their thing. But soon enough, you’ll be able to flash a custom ROM if you so choose.
Head on over to Samsung Open Source site here to download the code now.

Monday, 24 June 2013

Google Launches Cube Slam, An Open Source Pong Clone, To Show Off The Power Of WebRTC And WebGL

slam_bears

Google today launched Cube Slam, an open source pong clone that you can play against the computer or a friend in the browser. That by itself wouldn’t be all that exciting, but Google created this game to show off the power of WebRTC, Web Audio and WebGL.
For most people (or at least for developers),WebRTC is now synonymous with plugin-free video conferences in the browser and Cube Slam uses this to show you a live video and audio stream of your friend on a virtual screen while you’re playing.
Maybe more importantly, though, the game also uses WebRTC’s RTC Peer Connection and RTC Data Channel – two features most developers are probably not aware of – to send audio, video and all the “bits and pieces that keep the game in sync” back and forth between the two machines.


Google claims that Cube Slam is the ” first large-scale application to use RTC Data Channel, which provides an API similar to Web Socket, but sends the data over the RTC Peer Connection peer-to-peer link.”